Chicanes are not new to rallying. They’ve been a part of the
sport for decades, primarily to enhance safety by reducing average speeds or
slowing cars before particularly challenging sections.
Traditionally, hay bales have been used to create chicanes.
Cars slow down, weave through the bales, and then accelerate back to full
speed. This method has downsides, such as the potential for car damage and the
need for additional manpower to reposition bales knocked out of place.
Virtual chicanes aim to address these issues and will be
implemented during shakedown and in Ouninpohja (SS13/SS16) next week.
How do they work?
On approach:
Signs will count down from 300 to 200 to 100 meters before the virtual chicane zone
begins. The tracking display unit that is fitted inside every car will also
count down to this distance, while arches above the road will mark the start
and finish of the zone.
Slowing down: Within this 200-metre stretch, the
rally car must decelerate to a maximum of 60kph. The tracking unit display
inside the cockpit will show the car’s speed and instantly turn green once the
target speed is reached.
Acceleration: Once the target speed is achieved, be
it near the start or end of the 200-metre zone, the car may accelerate again.
Penalties: If a car does not reach the 60kph target,
the crew will incur a penalty of two seconds per kph over the limit. This time
penalty will be added to the time at the end of the stage. For example, if a
car only slowed to 63kph within the zone, a time penalty of six seconds would
be applied.
The introduction of virtual chicanes adds a new layer of
strategy to WRC. As cars can slow down at any point within the specified
200-metre zone, teams will need to plan their approach carefully. Choosing the
optimal point to decelerate and accelerate will influence stage times and, of
course, the final standings.